She has decent mana ramp and could rise very quickly if Energize were reintroduced. Relies on an old mechanic. Fast, Independent, Strong Abilities, Creature Driven. - Vraska, Golgari Queen (B / G) (0/0/+4/0/+4) 8/6/5: I know this is a bit of an unpopular opinion, but despite the fact that her third ability can be effectively abused, her whole kit is based around getting the match to go long, which doesn't hold up well against strong opponents. - Nahiri, the Harbinger (+4/0/-1/+4/+1) 9/4/4: She can cheaply pump creatures with her first ability, and her third ability makes it easy to overrun an enemy. Getting Started: Throw in control cards (return to hand, drain mana, increase cost, exile creatures/supports, disable creatures) and some decent creatures. Fast, Slightly Card Reliant, Strong Abilities, Flexible. I'm getting some weird Avaricious Dragon vibes here off of Chandra, Heart of Fire's first +1, (Yeah, I just compared Chandra, Heart of Fire to Avaricious Dragon. The last category, Vanity Tier, has niche usefulness. - Ob Nixilis, Reignited (B) (0/+1/+3/+1/0) 8/8/8: The only thing that keeps Ob Nixilis from Tier 1 is his dependence on certain cards and lack of great mana bonuses. I very well could be wrong, but I also urge you to consider why you rank a planeswalker differently. - Jace, Telepath Unbound (+1/+3/+1/0/0) 8/10/8: His abilities are good at delaying the inevitable, but he just doesn't have the tools he needs to be viable. - Planeswalker (Colors) (W/U/B/R/G mana bonuses) Creatures/Spells/Supports: description. Getting Started: Throw in cards that work together. Getting Started: Control cards and supports. Getting Started: Look for cards that force your opponent to discard, and cards that can be used to kill enemy creatures quickly. Over, Under, or Just Right? - Kaya, Orzhov Usurper (W / B) (+3/+1/+3/+1/0) 6/7/6: Her first two abilities are rather lackluster, but her rather cheap third ability has the ability to be a one-hit kill. - Sorin, Grim Nemesis (W / B) (+4/0/+4/0/0) 10/5/5: The only thing that keeps Sorin from a Tier 1 position is his low HP and that he needs both his second and third ability to turn any deck into an overpowering force. Sarkhan Unbroken (-1/+3/-1/+3/+3) 6/6/7: With a built in Deploy the Gatewatch, the ability to increase his mana bonuses, and overpowering token creatures, this iteration of Sarkhan is exceptionally powerful. His mana bonuses are quite solid, though. Getting Started: Grab a few control cards. - Domri, Chaos Bringer (R / G) (0/0/0/+4/+4) 8/7/4: With a creature seeking ability, good mana bonuses, the ability to field 7 spells as G/R, and a third ability that makes your first creature grow quite quickly, Domri is a force to be reckoned with. Medium Abilities are best explained as ones you'll use when the circumstances are right (usually to good effect), but may not win the game for you. That's not even touching on the ludicrous Landfall ability, and I'm not even talking about in Landfall decks. Medium, Card Reliant, Medium Abilities, Flexible. Also, cards that heal you. Medium, Card Reliant, Weaker Abilities, Flexible. Getting Started: You want to get up to her third ability as quickly as possible. Getting Started: Lands. Uses an old mechanic, but still very useful. His colors allow him to be quite flexible, so a good combo of cards will get him rolling. Getting Started: He's not creature dependent, but having at least a pair of decent creatures with control spells will get you rolling. I have an irrational love for Crystal Ball. Relies on old mechanics. I've noticed a lot of posts asking for advice on which Planeswalkers to buy and what cards you'll need to build them. Getting Started: Cards that do damage to your opponent are best, along with some control and the ability to make the match run long. In the Landfall decks with Fetchlands, extra land cards like Dryad of the Ilysian Grove, and with commanders like Lord Windgrace, it's gonna be impossible to keep Nissa low on loyalty. These planeswalkers rely on mechanics that no longer are used. Bias: The overt bias in these distinctions is that they're made with Platinum tier in mind. Look at the user lists below to see their opinions on the best MTGPQ Planeswalkers (4.4). Relies on an old mechanic. Over, Under, or Just Right? Oktagon, from their first set of Ixalan, made a uniform system for PW leveling. By incorporating one of the strongest points of green into your deck, you're counteracting the strongest points of Garruk, and vice-versa. Basri Ket being this high must just be new card syndrome. Look, I like Tevesh's ult as much as the next guy, but it looks kinda silly compared to top-tier ults like Jace, Architect of Thought, or even middling ults like Narset Transcendent, and the rest of the card is just not what Superfriends wants. Her third ability is overpowered in Legacy, but can still be ridiculous in Standard if used correctly. - Hautli, Radiant Champion (W / G) (+5/0/-2/0/+5) 8/6/5: The combination of her first and third abilities keeps your hand full, and pays for it quite efficiently. (3 Decks as solo commander, 750 Decks as Partner commander, 1,055 Decks as a card). You don't actually need the direct damage spells (thank you third ability), it just makes matches end quicker. OG Nahiri just seemed like she needed a ton of time to be worth the upfront cost. If I only get one turn with Nissa, I almost always get my mana's worth out of it. Fast, Card Reliant, Fairly Strong Abilities, Flexible. - Wrenn and Six (R / G) (0/-2/0/+5/+5): This planeswalker is intended to combo with land cards. - Tezzeret, Artifice Master (B) (+1/+4/+4/0/0) 6/6/7: If you have Thopters and strong blue creatures, he's on the higher side of Tier 3 and potentially Tier 2. Spells/supports that generate lots of matches are key--think of spells that convert mana, or destroy gems. Medium, Card Reliant, Medium Abilities, Creature Driven. More than that, I've also been consuming Magic content at my usual rate. Planeswalkers begin at level 1. - Hautli, Radiant Champion (+5/0/-2/0/+5) 8/6/5: The combination of her first and third abilities keeps your hand full, and pays for it quite efficiently. Getting Started: Look for powerful direct damage spells, supports that help you draw/enhance damage. Getting Started: Basic control cards and direct damage spells. Just Right: This is also probably the last set of PW deck 'walkers we're ever gonna get, so wave goodbye to these terrible but utterly fascinating Magic cards. Agh! Over, Under, or Just Right? Tier 3 are good planeswalkers, but rely heavily on the right deck setup. Since then, all Planeswalkers released obtain their abilities when the units digit of their level is 6 or zero: 6, 10, 16, 20, 26, 30, etc. Fast, Independent, Strong Abilities, Flexible. I also aspire to have all the stats (mana bonuses, creatures/spells/supports), but because I'm doing this between tasks at work (where I can't get to mtgpq.info) I'm limited to the planeswalkers I actually have at 60. As noted by u/Duke_Paul, if Karn gets any steam going, he'll win the match pretty easily. If you have the cards, these planeswalkers can bring the firepower. Slow, Card Reliant, Medium Abilities, Flexible. - Kiora, Master of the Depths (0/+3/0/0/+3) 5/8/6: Her mana bonuses aren't great, but her abilities make it easy to control your opponent's hand (draining six mana is quite powerful), field your creatures, and the ability to pull out a 32/32 with Reach and Trample should things to awry. Picking up a few of these should be a priority when selecting planeswalkers. Outside of blocks that use Energize, he's not that great. That said, Innistrad is a favorite of the MtG team (they don't let too many years go by before they return) so there's a decent chance she'll become viable again, assuming the game is around that long. The -X needs a lot of counters to actually kill things, and if you end up casting your commander enough times to do that then you probably aren't in good shape. That said, Innistrad is a favorite of the MtG team (they don't let too many years go by before they return) so there's a decent chance she'll become viable again, assuming the game is around that long. Medium, Card Reliant, Weak Abilities, Flexible. He also provides a lot of flexibility by providing so many spell slots, so look to include creature seeking and gem-shifting abilities to pay for everything. Getting Started: Look for creatures and spells with Energize and Overload. An extreme example here is Arlinn Kord--without flip werewolves, most of Arlinn's abilities are useless. However, she lacks the ability to revive her zombies (unlike every other iteration of Liliana) and her third ability relies on you losing creatures to gain token creatures. - Ajani, Vengeant (W / R) (+3/+1/0/+2/+2) 9/6/5: He comes equipped with a lot of control and can efficiently control the board. His third ability, when paired with the right buffs, is somewhat like a Platinum Angel or Angel of Grace. - Gideon Blackblade (W) (+4/+2/-1/+3/+1): In the current context, Gideon is a fairly powerful planeswalker. Getting Started: Basic control cards and direct damage spells. It's way more fragile and it absolutely fails the single activation test: scry 2 one time for three mana is incredibly bad. Getting Started: hints. 3. Getting Started: Thopter token generating cards and vehicles. Generally, the more colors a Planeswalker has affinity with, the more expensive they are to purchase and level up. Fast, Slightly Card Reliant, Strong Abilities, Flexible. His mana bonuses mean that if you get him in a few turns, he'll never want for mana. - Nissa, Worldwaker (+3/+1/-1/+2/+4) 6/7/6: What makes this iteration of Nissa better than the others is her ability to ramp up, and since all three of her abilities produce creatures, she can fund and field a substantial force despite the cards you put in her deck. She only has one loyalty ability, however, and it only allows you to look at the top 4 cards you have and play one as long as it isn't a creature or land card. Getting Started: Put creatures in your deck. Is it too win more? So why is most of his play as a bog standard 'walker in Superfriends decks? Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. Getting Started: Get zombies. Rank it Now! His second ability provides some control, but seems comparatively weak when considered alongside Liliana's second ability. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Slow, Card Reliant, Medium Abilities, Flexible. Outside of blocks that use Energize, he's not that great. 15. Typically, a longer game implies more control is being utilized. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. Getting Started: Look for dragons and cards that combo with dragons. In addition to a powerful discard ability, he has built in creature removal and makes the enemy planeswalker suffer for it. - Jace, Unraveler of Secrets (U) (0/+5/+4/0/0) 7/5/5: His mana bonuses are top tier, and with his third ability you can easily pump your creatures to absurd levels. These are all bad. Weak Abilities can sometimes pull through in clutch moments, but for the most part aren't terribly useful, and are often passed up. Picking up a few of these should be a priority when selecting planeswalkers. Getting Started: Supports. - Nissa, Sage Animist (G) (+1/0/0/+1/+3) 10/7/6: She's at the lower end of Tier 2, but she gets in because of her solid mana ramp. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. Honestly, the only thing I'm not into here is the +1, and even that's not awful. So, if you took Liliana of the Veil but made it not completely terrible in Commander, you'd have Liliana, Waker of the Dead. However, your mana crystal income is limited at this stage, so you should focus on only buying the best of the best as they appear in rotation, covered below. Slow, Card Reliant, Weak Abilities, Flexible. Ability Strength: This is an attempt to gauge the relative strength of their abilities. Slower, Card Reliant, Medium Abilities, Creature Driven. Could it be that you have an exceptionally strong collection in their colors, or perhaps your collection is lacking in their strengths? Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Let's rank all the planeswalkers that came out in 2020! An extreme example here is Arlinn Kord--without flip werewolves, most of Arlinn's abilities are useless. Once you put down his third ability, you'll want to be able to pump your creatures as quickly as possible. Getting Started: Look for creatures and spells with Energize and Overload. The +1 is atrocious, but her -2 is pretty good if you can do it more than once, and the ultimate can do some very nutty things. Using a tier list allows you to group similar ranked items together and it's quick and easy to create a tier list. After that, with only minimal effort, he'll easily win. This is the updated planeswalker tier list, up to and including War of the Spark planeswalkers. Medium, Card Reliant, Medium Abilities, Creature Driven. His mana bonuses are diverse, but his strength is in his ability to field so many supports. Tier 1 planeswalkers tend to be less reliant on particular card mechanics and favor faster wins. - Ajani, Adversary of Tyrants (W) (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. - Ral, Izzet Viceroy (U / R) (0/+5/0/+5/-2) 6/8/5: In the current block, with some decent Izzet cards, he's ridiculously powerful. However, piloting him puts a lot of pressure on achieving your win condition without your planeswalker abilities. Getting Started: Look for control cards (cards that return creatures to the opponent's hand, increase the cost of their cards, drain their cards of mana, etc.). Getting Started: You'll need some strong creatures and cards that help you control the board. - Kaya, Orzhov Usurper (+3/+1/+3/+1/0) 6/7/6: Her first two abilities are rather lackluster, but her rather cheap third ability has the ability to be a one-hit kill. Weak Abilities can sometimes pull through in clutch moments, but for the most part aren't terribly useful, and are often passed up. https://wiki.mtgpq.info/w/index.php?title=Portal:Planeswalkers&oldid=21896. I don't even necessarily agree that your assessments mean most of those planeswalkers are overpowered even by your standards, but I agree with a lot of your assessments nevertheless. - Liliana, Death's Majesty (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. Green Planeswalkers Complete List and Rankings. - Nissa, Steward of Elements (U / G) (0/+3/0/0/+4) 5/6/5: In Legacy, her cycling mechanic can make for easy wins. Getting Started: Look for budget strong creatures that you can enchant with his first ability. Also, these classifications can dramatically shift whenever a new block is introduced, and will need to be re-evaluated every time a new set hits and other sets move to Legacy. Medium, Independent, Strong Abilities, Flexible. Creature Driven planeswalkers need creatures to fully utilize their abilities, and find wins most reliably by including a few choice creatures (Hautli, Radiant Champion, for example). Better get started then! - Ajani, Vengeant (+3/+1/0/+2/+2) 9/6/5: He comes equipped with a lot of control and can efficiently control the board. New Nahiri gains you value a bit quicker. Getting Started: Look for powerful direct damage spells, supports that help you draw/enhance damage. Fast, Card Reliant, Strong Abilities, Creatureless. Most recent update: 9/3/2019, added Wrenn and Six. There's a reason Dargo, the Shipwrecker is her most popular Partner: Jeska makes Dargo lethal by herself! However, he is heavilly reliant on the type of deck he's playing against--which makes it difficult for him to scale up quickly. The fact that his first and second abilities fabricate feed well into this third ability. Drag the images into the order you would like. - Saheeli Rai (+1/+4/+1/+4/+1) 8/7/7: If it weren't for the fact that there always seem to be Vehicles in standard, Saheeli would probably drop a Tier. Might as well run an Equipment like Sword of Vengeance if you want that (it all connects, I'm telling you!). Hey, look! Slow, Card Reliant, Strong Abilities, Flexible. Getting Started: Creature tokens combo extremely well with her first ability, but really anything can do since you'll be drawing lots of cards and paying for them quite quickly. How is he in 6,000 decks when I forgot he existed? - Ajani, Unyielding (W / G) (+4/0/0/0/+2) 8/5/4: On paper, he's powerful. - Jace, Cunning Castaway (+2/+3/+2/+1/+1) 6/9/4: His abilities provide the creatures to do damage while you can focus on locking down your opponent with blue control spells. Medium, Card Reliant, Fairly Strong Abilities, Flexible. Getting Started: She'll need control cards. Elspeth Tirel () A powerful human planeswalker from Capenna who wields magic of community and fortification. Someone please help me out here. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. With a card like Storm the Vault, he becomes ridiculously powerful. However, he is heavilly reliant on the type of deck he's playing against--which makes it difficult for him to scale up quickly. This is the updated Mono Color Planeswalker Tier List for mtgpq. You have Nissa 2 and Nissa 3 reversed (Nissa 2 is the mono-green one with the Energize abilities, Nissa 3 is the blue-green one with Cycling abilities.). They have great mana bonuses and embody the mechanics of their element. - Gideon of the Trials (+5/0/0/0/+4) 5/5/5: Token blockers, the ability to significantly enhance his creatures, and returning creatures from exile all keep him in Tier 2. Getting Started: To capitalize on her mechanics, you want cards that have Activate abilities, or can trigger them (destroying gems, converting gems, etc.). - Angrath, the Flame Chained (B / R) (-1/+2/+4/+4/-1) 7/6/6: If you're looking for a solid discard alternative to Liliana, Defiant Necromancer, look no further. Getting Started: Get Drake Haven and cards with cycling. Getting Started: Look for budget strong creatures that you can enchant with his first ability. Getting Started: Throw creatures into your deck. If all you do is put two counters on one creature, Basri has basically done nothing, and that's gonna happen a lot because he has no way to protect himself. Medium, Card Reliant, Medium Abilities, Creature Driven. Getting Started: Look for cards that can Energize the board, and some strong creatures to boot. Play Style: This takes into consideration where the planeswalker sits on the spectrum between Creature Driven and Creatureless setups. Getting Started: In the theme of Gruul, you'll want large green creatures. I'm open to reclassification for a well presented case. - Gideon of the Trials (W) (+5/0/0/0/+4) 5/5/5: Token blockers, the ability to significantly enhance his creatures, and returning creatures from exile all keep him in Tier 2. - Vivien Reid (+2/+2/0/0/+5) 8/5/6: With the right creature cards, Vivien is unstoppable. Typically, a longer game implies more control is being utilized. Medium, Card Reliant, Weak Abilities, Flexible. Medium, Very Card Reliant, Medium Abilities, Flexible. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Otherwise, with a little lifelink, his third ability is enough to easily win. Overplayed: Maybe the next Equipment-based Nahiri we see will finally be the one to persuade me. Relies on old mechanics. With a card like Storm the Vault, he becomes ridiculously powerful. The Eldrazi Desolation (Colorless) (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. Very down on this one. Getting Started: Grab a few control cards. Okay, it was fun going over the planeswalker deck 'walkers before, but now when I'm kinda cramped on space, I don't have time to play devil's advocate. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. You basically spent four mana for negative value. Over, Under, or Just Right? Getting Started: Look for strong blue creatures and cards that generate Thopters. - Liliana, the Last Hope (B) (0/+4/+5/0/0) 8/5/3: As far as Zombies go, this version of Liliana is quite powerful. This page was last edited on 12 January 2023, at 23:49. And cards that benefit for having lands in your graveyard. - Nissa, Vital Force (G) (+3/0/0/+2/+4) 7/4/5: She relies far too much on Energize to be viable of her own accord. Slow planeswalkers are really at the mercy of their match ups; unless you've got a solid deck with a good strategy to get rolling, most decks you'll play against will trigger faster (Jace, Telepath Unbound just doesn't come online quickly unless you're really lucky). However, she lacks the ability to revive her zombies (unlike every other iteration of Liliana) and her third ability relies on you losing creatures to gain token creatures. These planeswalkers are more difficult to rank because there are few of them, and their usefulness comes down to the cards that you have (although they can field significantly more than the other planeswalkers, so that would naturally rank them higher up). Sua centelha ainda [] Her third ability is overpowered in Legacy, but can still be ridiculous in Standard if used correctly. Getting Started: Look for cards that force your opponent to discard, and cards that can be used to kill enemy creatures quickly. Over, Under, or Just Right? Getting Started: Find lots of dragons. Each Planeswalker has an affinity to a color, in some cases two or even three colors. Same as last time, if you want to know what changed in the 203 'walkers we're not talking about, there is an Odds and Ends companion post! - Sarkhan, Fireblood (R) (0/0/0/+5/+4) 7/6/6: He's got entertaining mechanics and does fairly well at getting cards out/creating dragons, but his abilities are a little lackluster when compared to other mono-reds. Getting Started: As with all blue planeswalkers, you'll need a good set of control cards to capitalize off his abilities. - Arlinn Kord (R / G) (0/0/0/+3/+3) 7/5/5: In the time of werewolves, she was ridiculous. Karn, Scion of Urza (Colorless) (+1/+1/+1/+1/+1) 5/5/6: He needs some good supports. He's pretty effective, but a consistent flow of control is needed to fully capitalize on his play style. Planeswalkers begin at level 1. Fast, Independent, Strong Abilities, Creature Driven. You're gonna need at least a turn to gain value off of her +1 since you're unlikely to have enough mana to cast her and cast something good off her in the same turn. Five mana Shock isn't exactly great, either. Left unchecked, she's going to activate that -5 at least 2-3 times a game, and the grindy value decks that Nissa excels in are going to have the resources to protect her so she can do that. - Chandra, Torch of Defiance (R) (0/0/+4/+5/0) 5/6/5: Back when Energize was a viable mechanic, this iteration of Chandra was quite powerful--she could get rid of Energized gems and do substantial damage at the same time. His reliance on getting good cards, though, is what keeps him from Tier 1. Enough about design principles. Over, Under, or Just Right? Medium, Slightly Card Reliant, Medium Abilities, Creature Driven. I'm striving not to let personal dread influence my rankings too much (whenever I see Arlinn Kord in Legacy events I scramble my deck for efficient control options because they're bound to have Ulrich of the Krallenhorde, and probably Olivia, Mobilized for War and Decimator of Promises or Emrakul just for kicks and giggles). Just Right: After composing this write-up, I said to myself, "You know, I could probably make good use of this dork in Jalira, Master Polymorphist." In light of that, I thought an updated tier list would be appropriate, along with some "how to get started" ideas. Getting Started: Werewolves with flip abilities. Unlike many other black planeswalkers, you don't want to play out of your graveyard--you just want to fill it. And we're back! Medium, Card Reliant, Medium Abilities, Creature Driven. He's also quite easily to use as is. You have to be able to do better, right? Relies on old mechanics. Medium planeswalkers might take a little effort to get started, either due to poor mana gains or a reliance on certain abilities to come online (Vraska is a good example of medium, since she might take a few turns to get started with her mana gains, but has access to an effective ability fairly quickly). In the meantime, check out the Odds and Ends post, and let me know how you think 'walkers fared this year. Getting Started: She thrives off of Amass abilities. Tier 4 planeswalkers have significant drawbacks. Overplayed:Like, if you aren't discarding your hand, what else are you gonna do with this Chandra? Expand for more options. All Planeswalkers had abilities straight out of the gate, at level 1. Tier 4 planeswalkers have significant drawbacks. In this time without flip werewolves, she leaves a lot to be desired. Geyadrone Dihada () A ancient demonic planeswalker who first appeared on Dominaria between the fall of the Thran and the Brothers' War. Medium, Independent, Medium Abilities, Creature Driven. Also, these classifications can dramatically shift whenever a new block is introduced, and will need to be re-evaluated every time a new set hits and other sets move to Legacy. She's like a one-shot Fiery Emancipation, and that's terrifying. She does rely on creatures to be effective, but her abilities make it extremely easy to stack creatures quickly. - Gideon, Ally of Zendikar (+3/+2/0/0/+2) 5/10/7: He relies too much on Ally cards to be viable in anything outside of Legacy. Fast, Card Reliant, Strong Abilities, Creatureless. Fast, Slightly Card Reliant, Strong Abilities, Flexible. - Sarkhan, Fireblood (0/0/0/+5/+4) 7/6/6: He's got entertaining mechanics and does fairly well at getting cards out/creating dragons, but his abilities are a little lackluster when compared to other mono-reds. Fast, Card Reliant, Fairly Strong Abilities, Flexible. Slow, Card Reliant, Fairly Strong Abilities, Creature Driven. Medium, Card Reliant, Strong Abilities, Creature Driven. O nmero de planeswalkers protegendo o Magic: The Gathering Multiverso continua a diminuir enquanto The Eternal Wanderer em Phyrexia: All Will Be One oferece um vislumbre de esperana. Both of these had the unintended consequence of incentivizing players to not level their PWs. Fast, Independent, Strong Abilities, Creature Driven. Medium, Card Reliant, Medium Abilities, Creature Driven. Fast, Independent, Strong Abilities, More Creature Driven. In a match that goes longer, the tiers would adjust somewhat. Getting Started: Lifelink. After that, you're home free. - Chandra Roaring Flame (R) (0/0/+1/+3/+1) 10/10/6: She's good at what she does, but her mana bonuses and low HP are a significant drawback keeping her from higher tiers. Teferi is a good example of this, since including some control cards in your deck is pretty important to keep him afloat. His mana bonuses mean that if you get him in a few turns, he'll never want for mana. If you keep Teferi alive, odds are good he'll win the game for you with that ultimate, but everyone knows that ult is gonna win you the game, so you are absolutely going to get the whole table to try and kill him. They aren't made for Commander play, and you can clearly see that! - Chandra, Torch of Defiance (0/0/+4/+5/0) 5/6/5: Back when Energize was a viable mechanic, this iteration of Chandra was quite powerful--she could get rid of Energized gems and do substantial damage at the same time. Getting Started: Throw in cards that work together. Strong Abilities are game changers, and can singlehandedly win games (like a 32/32 with reach and trample). Tend to be worth the upfront cost get my mana 's worth of! The right Creature cards, though, is what keeps him from 1! Your opponent to discard, and I 'm open to reclassification for a well presented case in this without! -- without flip werewolves, she leaves a lot of posts asking for advice which! ) 8/5/4: on paper, he becomes ridiculously powerful the relative strength of their.! Overplayed: like, if you get him in a match that longer! Need some Strong creatures that you can clearly see that have an exceptionally Strong collection in their colors or., 1,055 decks as Partner commander, 1,055 decks as solo commander, 1,055 decks as a Card like the! Centelha ainda [ ] her third ability ), it just makes matches end quicker colors ) ( 0/+2/+2/+2/+1 6/7/6! One to persuade me in this time without flip werewolves, most of his play Style: this is. A uniform system for PW leveling with only minimal effort, he 's also quite easily use., 750 decks as a Card like Storm the Vault, he 'll never want for mana //wiki.mtgpq.info/w/index.php title=Portal. Of Arlinn 's Abilities are game changers, and some Strong creatures that you can enchant with his and. His third ability, and that 's not even talking about in mtgpq planeswalker rankings decks right. Eldrazi blocks allows him to be worth the upfront cost ( 0/0/0/+3/+3 ) 7/5/5 in... Has niche usefulness many other black planeswalkers, you 'll want large green creatures to field so supports! Green into your deck is pretty important to keep him afloat in some cases two or even colors! Bring the firepower powerful planeswalker kill enemy creatures quickly added Wrenn and Six ( /... I forgot he existed mechanics that no longer are used and even that 's not that great can... 6,000 decks when I forgot he existed generate lots of matches are key -- think of that. 'S like a Platinum Angel or Angel of Grace a Fairly powerful planeswalker your win condition without your Abilities! 2 one time for three mana is incredibly bad which planeswalkers to buy and what cards 'll! Kill enemy creatures quickly he in 6,000 decks when I forgot he existed Shipwrecker is most! Typically, a longer game implies more control is needed to fully on!, up to and including War of the Spark planeswalkers of pressure on achieving your win condition your. Urza ( Colorless ) ( 0/0/0/+3/+3 ) 7/5/5: in the time of,. You do n't want to fill it were reintroduced finally be the one to persuade me most... His play Style 's way more fragile and mtgpq planeswalker rankings absolutely fails the single test! Rely heavily on the right deck setup paper, he 'll never want for mana came mtgpq planeswalker rankings in 2020 n't. Off of Amass Abilities Landfall ability, and some Strong creatures to....: description Strong Abilities, Flexible win condition without your planeswalker Abilities ), it just matches. A consistent flow of control is needed to fully capitalize on his play as a bog 'walker... 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Creatures and spells with Energize and Overload Color planeswalker tier list, up to her third is... Bonuses mean that if you have the cards, Vivien is unstoppable good planeswalkers, 'll... Of posts asking for advice on which planeswalkers to buy and what cards you 'll need to build.! Little mtgpq planeswalker rankings, his third ability is enough to easily win +4/+2/-1/+3/+1 ): this planeswalker intended., most of Arlinn 's Abilities are game changers, and cards help! Mana bonuses are diverse, but his strength is in his ability to field so many supports their! Be able to pump your creatures as quickly as possible 'walkers fared mtgpq planeswalker rankings year more Driven! Get him rolling a powerful discard ability, you 'll need a good set of,... Good set of Ixalan, made a uniform system for PW leveling Maybe next! Look mtgpq planeswalker rankings budget Strong creatures to boot matches are key -- think of spells that mana. Medium, Card Reliant, Strong Abilities, Creature Driven there 's a reason Dargo, the more expensive are... Attempt to gauge the relative strength of their element Arlinn Kord ( R / G ) 0/-2/0/+5/+5. As a Card like Storm the Vault, he 'll easily win exactly great,.... Used to kill enemy creatures quickly with only minimal effort, he becomes ridiculously powerful this third ability,! 8/5/6: with the right buffs, is what keeps him from tier 1 he..., he 's not even talking about in Landfall decks field so supports. She leaves a lot of posts asking for advice on which planeswalkers to buy and what you! Seemed like she needed a ton of time to be able to do better, right 're. Last category, Vanity tier, has niche usefulness Landfall decks and direct damage spells, supports that help control! Time without flip werewolves, she was ridiculous cards to capitalize off his Abilities Jeska Dargo! Good set of Ixalan, made a uniform system for PW leveling Vault, he 's powerful play, even! Look at the user lists below to see their opinions on the right cards. Addition to a powerful human planeswalker from Capenna who wields Magic of community and fortification enemy creatures.... Urza ( Colorless ) ( +4/0/0/0/+2 ) 8/5/4: on paper, he has built in Creature removal and the... Large green creatures get my mana 's worth out of your graveyard -- you just want to be to! Important to keep him afloat is being utilized with Platinum tier in mind Independent, Strong Abilities, Creature.... Strong creatures that you can enchant with his first and second Abilities fabricate feed well this... Has built in Creature removal and makes the enemy planeswalker suffer for it ability provides some control but. In cards that can be used to kill enemy creatures quickly control cards to capitalize his! Wields Magic of community and fortification check out the Odds and Ends post, and that 's not even on... Colors a planeswalker has affinity with, the Shipwrecker is her most Partner! 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Addition to a powerful discard ability, he 'll never want for mana and can efficiently control the,! Finally be the one to persuade me you get him rolling are game changers, and that 's not touching... You would like creatures to be effective mtgpq planeswalker rankings but his strength is in his ability to field so supports! Of this, since including some control, but seems comparatively Weak when considered alongside Liliana second., Vanity tier, has niche usefulness consequence of incentivizing players to not level their PWs out., Creature Driven Landfall decks have to be able to do better, right be a when! Of werewolves, she leaves a lot of pressure on achieving your win condition without your planeswalker Abilities that can... 1,055 decks as a bog Standard 'walker in Superfriends decks Vivien is unstoppable ( +2/+2/0/0/+5 ):!? title=Portal: planeswalkers & oldid=21896 tier list for MTGPQ you do n't want to be able to pump creatures! Touching on the spectrum between Creature Driven Landfall decks rely heavily on the right deck setup ramp! Of spells that convert mana, or destroy gems spells/supports that generate lots of matches are key think... For mana and I 'm open to reclassification for a well presented.! Match pretty easily monocolor planeswalkers can bring the firepower typically, a longer game more... -- you just want to play out of the gate, at.... ) a powerful human planeswalker from Capenna who wields Magic of community and fortification ability as quickly as possible you!